Playing an armored or shielding character in DS3 was kind of a joke (although part of that was the lack of poise. Yeah, for sure. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Favorite. Rolling and Backstepping grant the player invincibility frames (iframes) for a set duration. Lmao, hi from the present. So yes, the DWGR truly is beast. It was tied with a stat known as Adaptability and Attunement. It's very possible that you would have the same number of iFrames at 101, 102, 103 or 104 agility; it's just that no-one has tested it. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. golpes críticos (normalmente por apuñalar por la espalda o ripostar después de una parada de escudo). That give them better reaction times and strategies. If you want to experiment with duel-wielding, which is pretty fun, then you need 1. 105 agility gets you 13 iframes, same as DS1 fast roll. About the rolling iframes. If you get 100 agility you get another backstep iFrame. reddit post . I was under the assumption that those were for rolling only. Increase agility by putting points into adaptability or attunement. The starting amount of iframes for dark souls 2 starter classes have only 5-8 frames, while in dark souls 1 and 3, stats do not affect rolling, only equip load does. In all other fromsoft games dodging has a net i-frame count, so it just takes getting used to the timing, but ds2 tied iframes to a stat meaning if u dont level adp some attacks are literally undodgable thanks to lingering hitboxes. Press J to jump to the feed. It is possible to raise agility up to 120 by having both Adaptability and Attunement at 99. The Pyromancy Flame and Dark Pyromancy Flame are the only catalysts in the game able to cast pyromancies. Reviews. 25 seconds) It's almost as bad as DS2 iframes. Both ADP and ATT increase Agility. I-Frames. it's very satisfying watching an enemy whiff although due to the i-frames in Dark Souls 2, backstepping is a lot more forgiving. 108 Agility - 8 frames. It has no affect on iFrames or roll duration. The algorithm used to calculate agility is from the Dark Souls 2 Wikidot Agility Article. 05 but Dark Souls 2 rounds to the nearest tenth) Another example to show round-off: Character with 14 Vitality gets an increase of 21. nice From. It is like parryies when it comes to timing indeed. But maybe not as severe as people give it. If this is your first nioh experience def do so, the iframes are there but they’re way tighter than sekiro or souls. I was thinking about it for Dark Souls 2, but because I'm unfamiliar with the game, I'm anxious about leaving my comfort zone. This duration comes from the console versions of the game running at 30 frames per second. Also, when you block while doing a backstep you shorten the animation while still getting the iframes. Whether you are at 0% burden, or 70%, your entire roll takes about 25 frames to complete. You switched accounts on another tab or window. This mod will make agility permanently set to 100 (12 roll i-frames), no matter your adaptability level. The Dancer has 10 hit combos at high speeds with osolating patterns, it would be insane to try to dodge it with low iframes. 3 to 0. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. One hit from a boss takes 30~60% of your health, and one of your hits recover like 2~4% of your health at most, it seems. In previous From games a medium roll had I think 11, a fast one had 16, so for that amount of frames you can't be hit. A good breakpoint for Agility in PvE is 96, 99 or 105. The number of iframes you receive while rolling, or to put it another way, the amount of time you are invincible while rolling, is dependent on your equip load. So with lower equip burden it is easier to use the roll to physically get out of the path of the oncoming weapon instead of always having to rely on i-framing. . If. The distance traveled during a roll or backstep depends on the equipment load a player has. Agility [ 1] = 82. That way its easier to chain backsteps together, youre able to punish faster from backsteps and you dont move. 96 agility gets you 11 iframes, same as DS1 medium roll. ago. Ah, so if agility reaches 110, then the following att/adp bonuses to agility are diminished. But so does attunement, though much slower. Shadow Dagger and RSS are the best daggers, with BFS being a rung down. Boosts spell casting speed. . Hey, I played through and finished DS1 and 2 (SOTFS) and was especially a big fan of 2. The other factor is attunement, so giving you a raw ADP number to aim for is silly. Adaptability Information Attribute governing defense and agility. By using a combination of stat boosting gear with the right weapon, you can minimize the chance of getting one-shotted while maintaining a good amount of DPS. CB is garbage vs good players. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Effect. iframes. I mean, I always end up with either a spear/halberd or an ultra greatsword. If you have . 5 here was that enemies could FOLLOW us through the fog (which doesn't even happen, mind!) not that we could get stunlocked to death while trying to get our souls back in, for example, the belfries. 1 seconds), and at 100 Agility and higher, it takes 58 frames (1. 85 5. Large Titanite Shard used to reinforce equipment. 153 votes, 92 comments. Remember Miyazaki wasnt President when. If. Why anyone would be happy to see that removed is beyond me. Dark Souls 2's iframes worked differently. Reload to refresh your session. Typically they're at the start of your roll, which is why sometimes you roll and still get hit mid roll, your iframes ran out while your hitbkx and the attacks hit box were connected. Getting hit by something that shouldn't have hit you: The entire Series has a hitbox problem, some attacks just have wierd hitboxes. Last I had heard, part of the changes to Dark Souls 2. If you exhaust his dialogue after triggering his trap, he will give you the White Sign Soapstone; If you kill him, you can come back and revive him for 2000 souls. The combat will not magically change to be as fast paced as DS3, DS2 was designed around slow, methodical and thoughtful strategies during combat, but having high AGL like that should help you avoid most attacks without an issue. Business, Economics, and Finance. 91 Agility - 6 frames. Almost as useless as long sword users. The iframes are comparable to those in Dark Souls, but monsters' attack hitboxes linger much longer than attacks do in the Souls games. Leveling goes by very fast so you should just progress on and put the levels you want into Attunement. As the name suggests, the Zweihander is held with two hands, but its weight is such that even wielding it in this manner requires strength worthy of the blade. and worked like this (purely based on agility). 384. 2667s. Again in our experiance the fast is always best for us. iframes are the same, it was proven back in PC DS2 that dodge iframes were doubled to accomodate 60fps ^Ohhhh so they CAN double the stats to accommodate Agility and. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. The normal light rolling prepatch didn't have the iframes that it does now, but it was the same speed. A few iframes here and there can be quite noticeable, particularly when you've built up muscle memory from DS1. Another important point to make which I'm not sure if you're aware; in ds2, iframes while rolling is tied to your adaptability stat (agility). Agility seems to extend the duration of the invulnerability period, thus raising the amount of effective iframes you get, making it (much) easier to roll through certain attacks. Am-DirtyDan-I-aM 6 mo. Staggered: an enemy's attacks causes you to temporarily be paralyzed, leaving you vulnerable to consecutive hits. This is a fairly quick spreadsheet I threw together for myself, so if anyone's interested, I figured I would share. iFrames = 9. Not doing this is essentially just gimping yourself for no real reason. I play, so on edge DS1 and 3, that in 2, I know that I only annoyed if I play badly. After coming into the franchise with bloodborne and dark souls 3, I find it really hard to (in my opinion) basically go backwards in control schemes and feeling of the game. The hitboxes are bad. In DS2 iframes weren't such an issue because there where obvious gaps and you could catch players at the end of their rolls even with heavy swings. Seriously those early levels don't really matter and the items needed to respec are rare. From Sinh to Fume Knight and the Ivory King. . Yes but you have to really dedicate your levels to that. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. I mean, it's not like we can't easily edit our souls back from. They acted as a higher risk, higher reward dodge. Are there any other things that are a lot different in this game than other fromsoftware titles that I should know about before starting over? Any…We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. nexusmods link down below. 55. Adaptability determines your character's status effect resistances, agility, poise, and poison bonus. Those 3 start with base agility of 85 and only have 5 iframes for rolling. Reload to refresh your session. Also use your strafing mobility and run in and out and outspace him by walking. TheDankestRedditor. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Better armor scaling (lol). You signed in with another tab or window. Effects on Item Use Higher agility allows characters to use consumable items (like life gems and the estus flask) with greater speed, meaning the player is exposed for less time while using such items. Buffs and infusions are a lot stronger in this game then scaling - which is usually very weak. Step 3 is to level. The diminishing returns kick in at 110 agl, ironically you'd need 111 for another iframe during rolls, but the investment necessary for that is very unreasonable for non-sl800-heros. Rolling and Backstepping grant the player invincibility frames (iframes) for a set duration. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Pet Guardian of Eleum Loyce and the Ivory King's beloved child of the Dark. You don't. Here’s what I had equipped: Splitleaf, Blessed Caestus, Undead Legion set, Sun Princess Ring, Estus Ring, Chloranthy Ring +3, Ring of Steel Protection +3. e. Running at a higher framerate doesn’t change the total invincibility duration, but the duration. besides the fact that all CS are better than all CGS, Curved Dragon Greatsword should be at the top of the CGS list. You see, its not ADP that actually increases your roll i-frames, it's Agility. For reference, normal stamina recovery in DS1/DS3/Elden Ring is 45 points/second (with penalties if overburdened). Agility only affects iFrames. I-Frames. There's a specific point that you can kill all of them with one soul appease miracle. However, the Hollowslayer. I would say that if you start as a sorcerer then 30 att/8adp is good for agi or 25/9. 95=10 iframes - for 11 (DkS midroll) you need 1 or 2 more AGL, i'm not 100% sure about that, so imma take. Yes, they do stack. It's hard to describe in text, but it's sort of like the weapon has a roughly constant speed the whole way through inste So basically the midroll from DS3 it's quite like the 0% fast roll of DS1 or the Maxed Agi roll from DSII (all 3 have 63%~Iframes and 37%~ Recovery) What a fucking joke. Adaptability was buffed in an attempt to not make it a useless stat like resistance in DS1. Unfortunately, dodging for distance is so iffy in Souls games, and while they encouraged blocking in DS2, having one player being able to iframe and the other not created a lot of inconsistency. To achieve 105 Agility: 25 ATT 25 ADP, for casters. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. To be fair I feel like the iframes at low adp are in a weird spot, really late in the animation. The hit detection is actually fine, you just have no iframes. I have yet to try a pure spellcaster or greatshield buildthe inherent poise you get comes from your lowest stat between endurance and adp, so if you evenly increase endurance and adp ( etc 30/30) you're poise will continue to increase. reddit post. no it doesnt. Basically, aim 99 agility which gives 12 iFrames. Aava, the King's Pet Information . The Koro Oct 1, 2016 @ 3:57pm. Defense and Armor - How physical and elemental defense are calculated, and why physical defense is weaker than elemental defense. Also slightly increases your physical defence and poison resistance. Most of the time you'll get hit if you try to pull it off on reaction. when making a new character you should first either : 1 - Get the requirement of the weapon. Going from 92 to 96 also gives just 1 for example. Vitality is an Attribute in Dark Souls 2. All the routes are designed to be least. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. smh. Although I might be wrong. The only ways to get invulnerable in DS2 are: rolling, you get more iframes the more agility you have. But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Increasing equipment load to near 70%. 2667s. Updated: 22 Nov 2022 19:56. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Equipment Load is a stat that determines your mobility based on the weight of the armor, weapons and rings you have equipped. This guy understands everything there is to know about coding video games. Everyone will (of course) level up their adaptability until they have a lot of agility. And yes rolling away will help too but won't save you all the time. Almost as useless as long sword users. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Thanks. The algorithm used to calculate agility is from the Dark Souls 2 Wikidot Agility Article. The problem in DS3 was that the iframes were so long that two handing or dual wielding weapons was ideal. The worst part of dark souls (especially 3) was people rolling infinitely with abundant i-frames. Victoria is experiencing low interest rates too. I see a lot of unnecessary ds2 hate and defense on the internet. Dodging DS2. Reinforces equipment up to +6. . Attunement is an attribute governing number of spells that can be attuned. Between 0 and 70% equip load gives you the quick roll, but the lower your equip load below 70%, the longer the distance you will cover in your roll and the faster your stamina will regen. 933 seconds). 87 Agility - 5 frames. Gyve Jul 23, 2015 @ 3:16pm. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and…Then you can travel to the Firekeepers in Things Betwixt. Agility's Effect on Rolling. I don't get the hype. Reduces dark damage taken by 0. 18 votes, 35 comments. Yes, they do stack. About weight, iframes, and roll speeds So apparently I'm seeing that the weight doesn't affect the speed of your roll anymore, just the distance based on ratio, all rolls take about 25 frames, and your invincibility is regarded on your agility regardless of if. Murakumo is a weapon in Dark Souls 2. Again in our experiance the fast is always best for us. iframes are the same, it was proven back in PC DS2 that dodge iframes were doubled to accomodate 60fps ^Ohhhh so they CAN double the stats to accommodate Agility and iFrames but they CANT do it for the weapon durability bug. It's raised by both adp and atn. АнoнимМ Apr 22, 2016 @ 2:59pm. Permissions and credits. light have longer iframes too Highly doubt that. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. How good is Hollowslayer greatsword? Greatswords return in Dark Souls III and like every other type of weapon, there are many Greatswords to choose from. Dark Souls 2 on the other hand just feels like they tried to make Dark Souls again, but more. Maximum ADP+ATN gave more iframes than DWGR. You can swap the Rapier for a Katana or curved sword (the warped sword is very good) or even the Drakeblood Greatsword or Key to the Embedded. Seems like a ridiculous amount of frames for a short backstep animation. Therefore, every single player ends up with more iframes than there were in DkS1. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. 99 or 100 (since the UI doesn't spit out the proper numbers) is default DS1 rolls (12 iframes), 105 is one more iframe (at 13), and with simpletons ring at 106 (meaning 111) you can get the equivelent of Dark Wood Grain ring from DS1 (14), which is why people recommend them. 100 Agility - 7 frames. That way its easier to chain backsteps together, youre able to punish faster from backsteps and you dont move. . That's just me guessing though. ago. how much Agi you want. That means automatically everything with other scaling isn't a quality weapon, and the Heide Spear hasn't even any good STR scaling. Scales with the lower stat of Intelligence and Faith (referred to as "Dark" below) Start with 0 and gain 6 Dark Defence per Dark between level 1 and 10, total 60 Dark Defence at 10 Dark. 10 ATT 30 ADP, If you dont care about magic. Getting agility up to 96+ will make the game feel much much better. Grants 30 Health per point invested until 20; Grants 20 Health per point invested until 50; Grants 5 Health per point invested until 100; Having a lot of health is nice because Dark Souls 2 is a hard game and you will get a hit. Iframes are only at the very beginning. A tough training regimen is required to master this sword. Agility only affects iFrames. >DS2 86AGL: 0. Riot-approved U. HP and iframes are just ways to make the game more forgiving, since this game is all about punishing your mistakes, making it more forgiving is an essential part. Notable: at 105 agility you have 13 iframes, which is the same as DS1 fast roll. . So with lower equip burden it is easier to use the roll to physically get out of the path of the oncoming weapon instead of always having to rely on i-framing. I'm not asking for super iframes, just reasonable enough to swipe through most medium/short speed boss attacks. What is a good adaptability to have so it feels similar to the orginal game. Yeah I'm not saying get rid of iframes. 16 iFrames out of 25 is actually very, very strong and. Stone ring getting to the boss. Every roll under 70% is the same total length of time, but the distance you travel, the iframes you have, and the rate at which you regenerate stamina, are all totally under your control. This uses heavy dual-wielded weapons but gives off high damage. Roll distance vanilla has value 5. it controls like ♥♥♥♥ and isn't really that hard once you adapt to the crap factor. You signed out in another tab or window. I believe 13 iframes is similar to Dark Souls: Prepare to Die. 85 Agility - 3 frames. But your muscle memory may disagree. Now you have two options : 1 - Increase VIGOR. They say ornstein and smough are the hardest double bosses in dark souls, but Iron Golem and Gravity are mean. Dark Souls 2 iFrames. . READ THE DESCRIPTION !!!At low AGL you want to focus on tanking and rolling AWAY from attacks and at higher AGL you're able to roll INTO most attacks. Twinks just need to throw on a ring and they are good. Rolling laterally or toward enemies is the best usually. Agility improves iframes. Attunement Information. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. However there are no iframes between 105 and 111 so in practical terms this makes 105 the soft cap for agility. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. iFrames = 9. Dodging DS2. Cryptobuild and weapon diversity was peak in DS2 iframes being stat locked was a good thing despite the game not explaining it at all properly. Dark Souls 2 has iframes. Quality = equal STR and DEX scaling. Another notable difference is the amount of valued skills and weapon upgrading; Vitality and endurance are three stats now and adaptability is a useful replacement to resistance. Notify me about new: Guides. If there are any problems, please let me know. If you get 100 agility you get another backstep iFrame. On top of that, Dark Wood Grain Ring grants the. This attribute determines the amount of hit points or health your character has. if youre running sorcery builds attinement goes toward agility like adaptability. I play DS1 alot, and am aware that in DS2 your ability to dodge depends on the adaptability stat. 7 points = 8 iframes (better but many still took a beating). The soft cap for agility is 110. 2) The Heide Spear is a DEX/FTH-weapon, not a quality weapon. 4s. It has its uses, mostly on PvP tho. I am used to waiting til last instant to dodge but so often i press dodge and no roll animation comes out before. Last edited by Squerol ; Jul 23, 2015 @ 3:13pm. com. If Dark Souls 2 didn't exist, I don't think anyone would think twice about the ways in which DS3 references DS1, but the existence of both games makes DS3 feel super weird and fanservicey. Most pvp builds used 105 agility in DS2, that was also 13 iframes. Dark Souls 2 takes more than half of those pre-set statistics and puts them directly into the hands of the player to custom tailor to their player. 5 full seconds O_o ) Medium Roll: Agility determines how many iFrames you get. If you have Adaptability and Attunement at level 9, you can have 13 Iframes. You see, its not ADP that actually increases your roll i-frames, it's Agility. ","\t\t\t\t\t\t The values used to calculate fast roll iFrames come from vegeta311 's Agility and iFrame correlation data. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Agility is calculated from a. DWGR Backflip: 0 Encumbrance. Naked fast rolling is very close, but unless you're running around at 0 encumbrance you're going to be a bit slower. So do all of you still think that Dark Souls 2:SofFS will remain as the best? Dark Souls Remastered PlayStation 4 . To draw out iframes and punish you for cheesing and staying in melee. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. EDIT: wrong about fat roll, it's 9. The starting amount of iframes for dark souls 2 starter classes have only 5-8 frames, while in dark souls 1 and 3, stats do not affect rolling, only equip load does. So if you're a caster you don't need as much adp, since you have high attunement. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Get your AGL stat to around 105 or higher. To have the same in ds2 you need 99 agility (for 12) or 105 agility (for 13). Dodging attacks in DkS2 is insanely easy to the point. In DS1 SL1 pyromancer has 84 stat points in play in DS2 SL 1 deprived has 54 stat points. ago. 0 (20% more) to do more distance. )A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and 4, Xbox 360 and One. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. 5 here was that enemies could FOLLOW us through the fog (which doesn't even happen, mind!) not that we could get stunlocked to death while trying to get our souls back in, for example, the belfries. Ah, so if agility reaches 110, then the following att/adp bonuses to agility are diminished. In DS2 you had to nail maybe 2-4 rolls to bypass a boss attack. If you roll a lot, on the other hand, then yes you should invest on it. In ds1 and ds3, a light roll has 13 iframes. " -Dark Souls 2 Wiki, Agility page. i see. READ THE DESCRIPTION !!!At low AGL you want to focus on tanking and rolling AWAY from attacks and at higher AGL you're able to roll INTO most attacks. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Almost as useless as long sword users. Good Adaptability for DS1 Players. Whether or not agility increases it I have not tested. She is barely visible but can be seen fully after acquiring the Eye of the. In Dark Souls 2 I shouldn't be able to dodge so effectively with a low "dodge stat" but I still am instead of relying on protective armor (a tank build does sound fun and want to try sometime though). 96 agility gets you DS1 mid roll equivalent (iframes, but the mid roll recovery in ds2 is faster so it's actually better), but that is only 1 iframe more than with 92 so its not really worth it. 11% per Dark Defence, 900 total Dark Defence makes you immune to dark. Dark Souls 1 had 9 frames for slow rolls, 11 for medium, 13 for fast, and 15 with the Dark Wood Grain Ring. . 113 Agility - 9 frames. And if you want to rise your iframes to playable numbers you need at least Evade Window +4. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. So I was thinking of getting ds2 cause it seems really cool. . Zweihander is a weapon in Dark Souls 2. Spam dodging making a return was one thing I didn't like about DS3, and they stuck it back in ER in largely the same form -- dodge is an invincible. In order for the mod to work correctly, DP and ATN should both both be levelled up together at: ADP and ATN should both be at level 1 (Agility 100) - 12 iframes. In DS2 you would need 8-9 iFrames (out of 25) to hit approximately 33% of the roll (32%, 36% respectively). Eres invulnerable durante toda la animación, pero te pueden golpear justo después de que termine, así. Press J to jump to the feed. Just level str and dex to the min to wield what weapons you like. If you do the same with a light built I think it’s more effective because your rolls are both fast and with a lot iframes but this made for a fun video. ADP just increases it. At least tone down roll i-frames to near…Going from 10 iframes to 11 may let you dodge a few more hits but good luck figuring out when that 1 additional iframe actually saved you. 116 provides nothing extra apart from 16 iframes. You're invulnerable the whole animation, but you can get hit right after it finishes so be careful. When they nerfed the DWGR, they changed the light roll to have the DWGR iframes. So yes, the DWGR truly is beast. The game is VERY far from perfect, but it's not as garbage as people say. Almost as useless as long sword users. 1) * 1. IMO the issue is more ambiguous and hard to read attack animations rather than iframes. Am I missing something? Also invasions are dumb as hell. In DS2 iframes weren't such an issue because there where obvious gaps and you could catch players at the end of their rolls even with heavy swings. But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. backstep in DS2 does have iFrames, unlike its DS1 counterpart. Iframes are only at the very beginning. The buff on the medium and heavy rolls was the roll speed. Attributes can be increased by assigning points into them when Leveling Up. But DS3 backstep is not the worse one still, because in BB, backstep is complete garbage since it doesn't have iframes nor hyper-armor, but you still take open damage, which makes absolutely useless compared to regular backdash. #4. Note that the most important thing of adaptability is that it boosts your agility stat, which in turn increases the iframes of your rolls and backsteps. As someone else pointed out, the balancing regarding lifegems. Dark Souls 2's iframes worked differently. Total: 76 Equipment Load. ADP in Dark Souls 2 is a stat that increases speed of some actions and increases i-frames. I read a guide somewhere early on that adaptibility was a useless stat so I never leveled it… Well DS2 tied iframes to a stat, lol. It keeps your facing while moving backwards in a game where it's not possible to instantly change direction and attack, which is useful. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. I have over 250 hours in DS2. The only comparison is the sense of exploration, many diverse map and the fact that you explore a continent rather than a region. Lud and Zallen, the King's Pets Information . At 95 Agility, it takes 63 frames (2. 5000/14 = 357 souls per second. Cheats. . The idea is that you anticipate from a healthy distance and react accordingly, something what you do in DS2 too because it is far more methodical and forces you to abuse your range/moveset since you didn't have much ADP, the DS2 iframe rebalance had a reason. light have longer iframes too Highly doubt that. Stamina regeneration at 0% equipment load is 52. Mr_Penguin_007 (Topic Creator) 4 years ago #3. Jokes aside, I actually think DS2 rewarded different playstyles. Both have less health than Aava, but their damage is the same, and Zallen can go into an enraged state where he deals more damage and suffers less in. I like ricards rapier. Rings: Old Leo, Ring of Blades (best version) Flynn's Ring. In a way, yes. Join. Stan880. It's a lot more noticeable when locked on to an enemy, because trying to roll diagonally will instead make you go in a straight direction.